Results for spec@arb_texture_cube_map@copyteximage cube

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.273017
Stdout
Testing GL_TEXTURE_CUBE_MAP
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RED
Probe color at (16,0)
  Expected: 127 0 0 255
  Observed: 0 0 0 255
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RG
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB8
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB16
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB16F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB32F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA8
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA16
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA16F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA32F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RED
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RG
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RGB
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RGBA
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_LUMINANCE
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_LUMINANCE_ALPHA
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_INTENSITY
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT16
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT24
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT32F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH24_STENCIL8
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH32F_STENCIL8
Stderr
SWR detected AVX2
vert shader  0x7f56525c3000
frag shader  0x7f56525c1000
vert shader  0x7f56525be000
frag shader  0x7f56525bc000
fetch shader 0x7f56525ba000
vert shader  0x7f56525b8000
frag shader  0x7f56525b6000
fetch shader 0x7f56524d8000
vert shader  0x7f5652474000
frag shader  0x7f5652472000
fetch shader 0x7f5652470000
frag shader  0x7f565246e000
frag shader  0x7f565246c000
frag shader  0x7f565246a000
frag shader  0x7f5652468000
frag shader  0x7f5652466000
frag shader  0x7f5652464000
frag shader  0x7f5652462000
frag shader  0x7f5652460000
frag shader  0x7f565245e000
frag shader  0x7f565245c000
frag shader  0x7f565245a000
frag shader  0x7f5652458000
frag shader  0x7f5652456000
frag shader  0x7f5652454000
frag shader  0x7f5652452000
frag shader  0x7f5652450000
vert shader  0x7f565244e000
frag shader  0x7f565244c000
frag shader  0x7f565244a000
frag shader  0x7f5652448000
frag shader  0x7f5652446000
frag shader  0x7f5652444000
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
frag shader  0x7f5652442000
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
frag shader  0x7f5652440000
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4)
SWR destroy screen!
Environment
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /home/ilia/src/piglit/bin/copyteximage CUBE -auto
dmesg

        

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