Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.273017 |
Stdout |
Testing GL_TEXTURE_CUBE_MAP Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RED Probe color at (16,0) Expected: 127 0 0 255 Observed: 0 0 0 255 Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RG Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB8 Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB16 Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB16F Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB32F Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA8 Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA16 Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA16F Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA32F Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RED Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RG Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RGB Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RGBA Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_LUMINANCE Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_LUMINANCE_ALPHA Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_INTENSITY Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT16 Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT24 Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT32F Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH24_STENCIL8 Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH32F_STENCIL8 |
Stderr |
SWR detected AVX2 vert shader 0x7f56525c3000 frag shader 0x7f56525c1000 vert shader 0x7f56525be000 frag shader 0x7f56525bc000 fetch shader 0x7f56525ba000 vert shader 0x7f56525b8000 frag shader 0x7f56525b6000 fetch shader 0x7f56524d8000 vert shader 0x7f5652474000 frag shader 0x7f5652472000 fetch shader 0x7f5652470000 frag shader 0x7f565246e000 frag shader 0x7f565246c000 frag shader 0x7f565246a000 frag shader 0x7f5652468000 frag shader 0x7f5652466000 frag shader 0x7f5652464000 frag shader 0x7f5652462000 frag shader 0x7f5652460000 frag shader 0x7f565245e000 frag shader 0x7f565245c000 frag shader 0x7f565245a000 frag shader 0x7f5652458000 frag shader 0x7f5652456000 frag shader 0x7f5652454000 frag shader 0x7f5652452000 frag shader 0x7f5652450000 vert shader 0x7f565244e000 frag shader 0x7f565244c000 frag shader 0x7f565244a000 frag shader 0x7f5652448000 frag shader 0x7f5652446000 frag shader 0x7f5652444000 swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping frag shader 0x7f5652442000 swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping swr: cannot blit stencil, skipping frag shader 0x7f5652440000 Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4) SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/copyteximage CUBE -auto |
dmesg |